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Augmented Reality bezieht sich speziell auf Brillen und Projektoren Die Aufnahme der Public Virtual Worlds mit dem Vermerk Durchbruch in zwei bis fünf Jahren in die Cycles 20 war wohl zu einem Großteil dem damaligen Hype um die Online-Welt Second Life zu verdanken. Für Gartner ist Mixed Reality jede Technologie, die virtuelle und reale Welt vermischt. Grund dafür soll der bereits ausgereifte Zustand von Virtual Relity sein Augmented und Mixed Reality haben in Gartners Hype-Zyklus offenbar eine Abkürzung entdeckt. Virtual Reality ist kein Bestandteil des Gartner Hype Cycle mehr Das US-Markforschungsunternehmen Gartner hat Virtual Reality aus ihrem diesjährigen Hype Cycle gestrichen. Widely recognised as the definitive guide to emerging technologies and their place in the world, the Gartner Hype Cycle provides insights gained from evaluations of more. When Gartner recently placed virtual reality at the peak of its 2017 Emerging Technologies Hype Cycle, those of us that have been lucky enough to work with this incredible technology in recent years were far from surprised. g technology hypes and indicates their maturity, helping leaders assess risks and early adoption benefits.Virtual Reality & the Gartner Hype Cycle Posted by Efrat Fenigson Fri, Analysing new technology and the impact that it's going to have on society at large - or even one specific sector of an industry - is an ever-more tricky business.Every year Gartner creates hype cycles for many clients to track technology and its future existence The hype cycle can accurately estimate the growth or depletion of given technology. Hype cycle or better known as Gartner's hype cycle is a graphical representation of a common pattern that occurs with new technology.Gartner is widely recognized as the definitive guide to emerging technologies and, the Gartner Hype Cycle provides insights gained from evaluations of more than 2000 technologies by the tech research advisory powerhouse
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